Qualsiasi ambientazione
Inspired by video games, films, sagas, books, or original worlds.
Memoria persistente
The world retains important events, relationships, and decisions.
Game Master IA
Narration, characters, and consequences managed scene by scene.
D&D 5 adattato
A custom system for checks, dice, character sheets, and combat.
Gioca quando vuoi
No group to coordinate and no session to organize.
Your first campaign can begin now.
SETTINGS
The world you love becomes your campaign
Recreate the atmosphere of a video game, film, saga, or book. Define the genre, tone, and kind of adventure: MYTHFRAME builds characters, locations, quests, and secrets around you.
Which world will you turn into your next campaign?
HOW IT WORKS
How a campaign begins
Five steps separate the initial idea from your character's first decision.
01
Choose the setting
Select a preset, or describe the world and atmosphere you want to experience.
02
Generate the hidden plot
Provide a few guidelines, then let the AI generate a secret story and guide you through it.
03
Create your character
Choose your identity, attributes, abilities, equipment, and background.
04
describe how you want to act
Talk, explore, investigate, negotiate, or attempt an unexpected solution as you please.
05
Roll the dice to pass checks
When the outcome is uncertain, statistics, difficulty, and chance determine the result.
You do not need to know every rule to begin.

GAME SYSTEM
Familiar rules, adapted for narrative play
MYTHFRAME uses a custom adaptation of the Dungeons & Dragons 5th Edition rules. It retains the logic of attributes, abilities, checks, saving throws, and combat, while adapting them to an AI-guided digital experience.
- Six core attributes and proficiencies
- Classes, abilities, and progression
- Hit points, conditions, and saving throws
- Weapons, armor, initiative, and turns
- Automatic handling of the most technical calculations
The D&D rules have been streamlined to adapt dynamically to any setting under AI control.
STRUCTURE
Not just a conversation with an AI
Behind every response is a game state made up of persistent elements, rules, and consequences.
WITH A NORMAL CHAT
The story lives primarily through text
- It may lose important details
- It may contradict itself after many scenes
- It does not necessarily maintain a game state
- It may decide outcomes arbitrarily
- Inventory and quests remain text descriptions
PLAYING ON MYTHFRAME
The world exists behind the narration
- Records characters, locations, and quests
- Preserves relevant memories
- Manages inventory and equipment
- Applies statistics, dice, and conditions
- Updates the world after every decision

PERSISTENT MEMORY
The world remembers what you have done
Promises, alliances, betrayals, discoveries, items, and spared enemies may re-emerge much later. Memory does more than recount the past: it changes what becomes possible in the future.
You spared a bandit during the first quest. They might return as an ally, a traitor, or the leader of the faction that now controls the region.

HIDDEN PLOT
A story evolves behind your decisions
When creating the campaign, you can prepare a plot hidden from the player: antagonists, secrets, threats, revelations, and future events. This gives the story direction without turning it into a compulsory path.
- Plot twists and red herrings
- Antagonists with goals of their own
- Conflicts that evolve over time
- Revelations tied to player actions
- Different endings based on consequences
The plot offers a direction. Your decisions determine the path.
NARRATIVE FREEDOM
No list of predefined actions
You do not choose between three buttons. Freely write what your character says, thinks, or attempts.
WRITE ANY ACTION
The system interprets intent, not a menu option
You can talk, explore, lie, negotiate, observe, use the environment, or attempt a solution no one anticipated. When the outcome is uncertain, rules and dice come into play.
PLAYER
‘While the merchant speaks, I watch his hands and try to work out whether he is hiding something beneath the counter.’
GAME MASTER
The merchant keeps smiling, but his right arm remains unnaturally stiff. To discover what he is hiding, you will need to pass a Perception check.
COMBAT SYSTEM
When words are not enough, combat begins
Encounters are not simply narrative paragraphs. MYTHFRAME takes attributes, equipment, hit points, conditions, position, and tactical decisions into account.
- Initiative order and turns
- Attacks, defenses, damage, and saving throws
- Conditions and temporary effects
- Distances, areas, and map position
- Actions resolved through statistics and dice

Iniziativa
Ordered turns and clear actions.
Dadi
Risk, failure, and impartial outcomes.
Condizioni
Effects that truly change the battle.
Mappa
Distances and positioning with tactical significance.
GAME WORLD
Everything that makes up the campaign truly exists in the system
The narrative is supported by distinct, updatable, interconnected elements.
Personaggi
Allies, enemies, and inhabitants with their own identities, attributes, and relationships.
Luoghi
Cities, regions, buildings, dungeons, and explorable territories.
Oggetti
Weapons, armor, tools, rewards, and artifacts.
Missioni ed eventi
Objectives, conflicts, and developments linked to the campaign.
Combat system
Statistics, turns, conditions, maps, and die results.
WHO IT IS FOR
MYTHFRAME adapts to the way you experience stories
You do not need to be a D&D expert. You only need to decide who you want to be and which world you want to explore.
Giocatori di ruolo
To keep playing even when the group is unavailable.
Appassionati di play by chat
For a written game with pacing, structure, and continuity.
Appassionati di libri-game
To choose, take risks, and change the course of the story.
Amanti della lettura
To step into a long-form narrative as its protagonist.
Chi cerca nuove ambientazioni
To reinterpret beloved universes or create new ones.
THE PRODUCT
See MYTHFRAME in action
Join our Discord server and learn how to get the most from the Mythframe experience with advice from other players.
FREQUENTLY ASKED QUESTIONS
Essential answers before you begin
The complete FAQ page can provide more detail on costs, limits, campaign creation, and technical operation.
Do I need to know D&D to play?
No. MYTHFRAME handles most calculations and applies the rules behind the scenes. Knowing D&D helps, but it is not necessary to get started.
Can I create settings inspired by video games, films, or sagas?
Yes. You can describe the atmospheres, genres, conflicts, and kinds of worlds you love, or create a completely original setting. Public or commercial content must still respect the rights of the relevant copyright holders.
Does the system truly remember the campaign?
MYTHFRAME stores relevant memories and retrieves them when they matter, allowing events, promises, characters, and consequences to influence future scenes.
How do dice and checks work?
When an action has an uncertain outcome, the system considers attributes, proficiencies, difficulty, conditions, and the die result.
How is combat handled?
Encounters use initiative, hit points, attacks, defenses, damage, conditions, equipment, and map position.
Can I play without a group?
Yes. MYTHFRAME is also designed for solo and asynchronous play, with the AI Game Master always available.
Can I create a hidden plot?
Yes. When creating the campaign, you can prepare secrets, antagonists, threats, and developments for the player to discover gradually.
START NOW
Role-play solo or with friends in multiplayer
Mythframe can also be played in multiplayer or alongside AI players—companions who can join your party and experience the adventure at your side.


